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1. Eve Cloud Service / Account linking - in Player Features and Ideas Discussion [original thread]
Overview settings, bookmarks, in-game browser settings & bookmarks, screenshots, videos, etc. Some things in EVE are fascinating and ahead of the curve, while other things I'm just amazed they haven't been implemented yet. How much additional...
- by Jim Luc - at 2012.12.21 17:04:00
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2. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
Thomas Gore wrote: Nathan Irythia wrote: I have a few ideas on how you could improve the captains quarters. this is ofc my personal opinion but i think it would be fun to implement it. The first thing is to maybe make you be able to choose ...
- by Jim Luc - at 2012.12.21 16:55:00
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3. Physics - Celestial Mechanics - Part I - in Player Features and Ideas Discussion [original thread]
I just made a thread for this. Glad someone else also wants it. As someone said above, calculations would only have to be generated once and be based off a timestamp. Current bookmarks, if they are a coordinate in space would not have to change. ...
- by Jim Luc - at 2012.12.17 07:05:00
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4. NeoCom Icons. - in Player Features and Ideas Discussion [original thread]
How hard is it to update this to modern icons? The fitting icon looks like... I'm not exactly sure what it looks like, and that shuttle-looking icon thingy that is also used in Dust514 as the loadout icon. What is that supposed to even be?? Was it...
- by Jim Luc - at 2012.12.17 06:44:00
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5. Celestial orbits. - in Player Features and Ideas Discussion [original thread]
So, currently celestials are in a fixed state, never changing. How hard would it be to give the EVE universe some motion? Bookmarks as they currently are would need to change, but only for objects. Stations would be given an orbit around a specifi...
- by Jim Luc - at 2012.12.17 06:40:00
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6. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
It might've already been said, but walking around and interacting without using a menu would be nice. What I mean is, instead of clicking a menu option on the couch to "sit" just walk up to it. Instead of a slow walk only, have a medium and fast w...
- by Jim Luc - at 2012.12.17 06:30:00
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7. I will PROUDLY buy In-game items for AUR! - in Player Features and Ideas Discussion [original thread]
Yeah - I always thought that limited-run blueprints would be best sold in the store, then you can basically set a market rate for them. Then you can transport them out to the various places you want to manufacture those clothes. It would be best ...
- by Jim Luc - at 2011.06.24 16:26:00
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8. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
Along with a way to download the planet's heightmap & diffuse textures please! I want full 3d in my iPad PI planner!
- by Jim Luc - at 2011.06.03 18:13:00
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9. cockpit/joystick - in Player Features and Ideas Discussion [original thread]
Anyone have a G13 gamepad? I use it for pretty much all my PC games, and the analogue thumb stick would be perfect for steering small fast frigates like the Dramiel. You still use a mouse, so clicking and looking around and steering could be accom...
- by Jim Luc - at 2011.06.02 16:08:00
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10. Movement system? - in Player Features and Ideas Discussion [original thread]
Can we have a reverse thrust? It could be 30% - 40% of the ship's top speed. Also giving us a way to steer with the keyboard instead of double-clicking in space would be nice. I think they could spread the calls out so that it doesn't put too muc...
- by Jim Luc - at 2011.06.02 15:59:00
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11. Change "Look At" so Camera POI Moves along Ship's longitudinal axis - in Player Features and Ideas Discussion [original thread]
I would agree with this, and have thought about this exact same thing. Unfortunately the way Eve's physics work is the ship's bounding box is a sphere, not an ellipse. I'm not sure if the "look-at" camera's functionality is based on the physics mo...
- by Jim Luc - at 2011.06.02 15:53:00
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12. Companion App - in Player Features and Ideas Discussion [original thread]
Eve needs a companion app that allows all of the various windows in Eve to be spread around multiple monitors. Basically create a linkedIn driver that is secure on the user's machine that opens up another process, allowing us to drag & drop variou...
- by Jim Luc - at 2011.06.01 23:53:00
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13. DYNAMIC station models? - in Player Features and Ideas Discussion [original thread]
I'm loving this idea. Also, I'd like to see traffic. Like passenger busses, freight traffic between station modules, police cruisers flying in formation around the station, etc. There's a whole universe of non-pod pilots that we really don't get t...
- by Jim Luc - at 2010.09.27 04:24:00
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14. Dramatic camera angles. - in Player Features and Ideas Discussion [original thread]
Originally by: Daedalus II I've been thinking of a "cinematic camera mode". When you turn it on it will automatically pick different cool views (somewhat like in GTA 3: San Andreas; when you just stood idle your avatar would start looking ...
- by Jim Luc - at 2010.09.09 18:17:00
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15. Simultaneous fleet warp - in Player Features and Ideas Discussion [original thread]
You're right - that is good enough. Thanks :)
- by Jim Luc - at 2010.08.02 04:59:00
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16. Simultaneous fleet warp - in Player Features and Ideas Discussion [original thread]
Hey thanks guys - that's really cool to know Is there a way for the fleet or wing commander to "align fleet/wing"? If not - this should then be added I think.
- by Jim Luc - at 2010.08.02 01:42:00
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17. Simultaneous fleet warp - in Player Features and Ideas Discussion [original thread]
When the fleet leader chooses to warp the fleet (or warp the wing) often ships warp at various speeds, so the fleet doesn't all arrive at the same time, nor do you see each other while in warp. Logically all ships should warp in formation - at the...
- by Jim Luc - at 2010.07.30 23:50:00
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18. old and new ship models - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader I miss the old spinning, blinking pod, and I miss the old rusty badger, and I miss the old brown dominix. If I had an option to use old models, I would, not just for nostalgia, but for performance. The new...
- by Jim Luc - at 2010.03.01 16:32:00
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19. Cloaking device - should it be detectable by probes? - in Player Features and Ideas Discussion [original thread]
To all the people who think adding a way to probe cloaked vessels is "nerfing" the cloak, it doesn't have to be if there were levels of skill needed to find a cloaked vessel. Think about it, everything else has strengths and weaknesses, and is usu...
- by Jim Luc - at 2010.03.01 08:40:00
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20. Add a Sort By in Local - in Player Features and Ideas Discussion [original thread]
It wouldn't add anything to lag. They already have a standings icon. In your overview you sort by distance, name, type, etc. Nothing is sent to the server, so there won't be any added lag whatsoever. To whoever looks at each individual character,...
- by Jim Luc - at 2010.02.11 06:24:00
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